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Chapter 09

Illustrated Glossary

The language of the game.

5 min

A – M

Break
The opening shot that scatters the racked balls.
Bridge
The hand position that supports the cue near the tip.
Carom
Cue ball glancing off one ball into another.
Cut
A shot where the cue ball strikes the object ball off-center.
Diamond
A marker on the rail used for banking and kicking systems.
Draw
Backspin that pulls the cue ball backward after contact.
English
Sidespin applied to the cue ball.
Follow
Topspin that continues the cue ball forward after contact.
Ghost ball
An imaginary ball at the contact point used to aim.
Kick
Striking a rail before contacting your target ball.
Kiss
An unintended collision between two object balls.
5 min

N – Z

Object ball
Any ball other than the cue ball.
Position
Where the cue ball comes to rest — the setup for the next shot.
Rack
The triangle used to set balls up for the break.
Rail
The cushioned inner edge of the table.
Safety
A defensive shot leaving no makeable ball for the opponent.
Scratch
Pocketing the cue ball — a foul.
Stun
A shot with no top- or backspin; the cue ball takes the tangent line.
Stripes / Solids
The two groups of numbered balls (9–15 / 1–7) in 8-ball.
Tangent line
The line the cue ball travels along after a stun contact.
Throw
Slight alteration of the object ball's path due to friction with the cue ball.